The Early Days of Computing with TVs (Late 1970s to 1980s)
At one point, the prospect of using a television as a computing display (compared to a purpose built computer monitor) was potentially a cumbersome process. TVs (well at least anything of considerable size and quality) were traditionally an expensive centerpiece of your living room and just didn’t make sense to connect a computer to in most cases, since they were designed with video in mind and not displaying sharper computer graphics and test. There were some occasional exceptions to this. Many early Apple computers and early Macs could output a monochrome or basic 16 (and sometimes 256) color video signal using the NTSC standard at 60Hz (common in much of Asia and North America) or the European PAL standard at 50Hz at 240p/480i. This was good enough for most use cases and smaller TVs with a Composite Video input were common enough and would tend to work out fine for the lower res video output of most computers of this day, but things changed quickly…
Here’s an Apple IIc+ introduced in 1984. It worked fine in its day with just a simple Composite Video output.
The 1990s: Computer Graphics Greatly Exceed TV Tech
TVs for the longest time were simply meant for well.. watching TV/Movies or playing video games. As computers quickly evolved though, consumer TVs didn’t evolve quite as much throughout the 90s technically speaking (CRT multi-sync monitors were an entirely different story). For the consumer TV, we were still using Standard Definition CRTs for the most part with the same 240p/480i display capability at up to 60Hz. Color was much more vivid, picture was much sharper thanks to increased TVL (horizontal TV line count) and video input quality was greatly improved with S-Video and RGB PbPrY Component video inputs being introduced during this time. Unfortunately, despite the picture quality advances, computing on consumer TVs became far less ideal as the resolution of computer graphics became more common at 800×600, 1024×768 and even up to 1600×1200 with millions of colors at 60Hz or greater (high refresh rates on slightly lower resolutions such at 1024×768 at 120Hz became a thing on CRT computer monitors as first person shooters gained ground). There were a few rare exceptions such as “prosumer” presentation monitors that could be a competent monitor while also being a great TV (see my article on the RCA MM36100), but no consumer CRT TV that I am aware of had the circuitry to push refresh rates over 60Hz, so the 90s made for an odd era where if you wanted to watch TV and then say – do some heavy gaming at high refresh rates. During that era, a better option simply might have been to use a dedicated TV tuner (many analog tuners made in the 90s that worked on Windows based PCs and Macs) with your computer and its monitor/speakers. A video capture card was always an option too.
The RCA MM36100 was introduced in 1999 as one of the very first HD capable TVs, but was truly an all analog presentation monitor. As shown, you can still watch HDTV broadcast TV on it today with an external ATSC 1.0 tuner. You can also fire up an old Mac with it at VGA or SVGA resolutions (Power Mac 9600 shown) or play a 240p game console at 15Khz Horizontal Sync (SNES shown connected with HD Retrovision Component Video cables and Final Fantasy II – aka Final Fantasy IV). It was one of the first TVs to truly do it all and handle both normal TV viewing, gaming and computing (but is still limited to no more than 60Hz refresh rates).
The Turn of the Millienium – TV Tech Progresses (2000 to early 2010s)
Everything as always has a natural progression/evolution and as the world moved past CRT and standard definition, we saw some drastic improvements in the 2000s. On our way as things moved ahead, the advent of various digital HDTV technologies ran their course. DLP HDTVs, Plasma Displays and early LCD TVs ushered in new ways to be used as a larger computer monitor. These choices were not always ideal though. DLP TVs didn’t come in small sizes and were unwieldy as a monitor with wide cabinet depth (think the size of most rear projection CRTs). Plasma TVs on the other hand produced incredible pictures and could side on a desk, but were an extremely expensive option at this time (when they first arrived you were looking at $3000 to $5000+ for most 37-42″ sets and premium 50″ sets were $10k+)! As with early OLED TVs, you also run a significant risk of image burn-in with plasma displays if you have fixed objects like desktop icons and menus present for extended periods (even with pixel shifting options). While early LCD TVs were not ideal either (poor motion resolution and dim CFL backlighting), things quickly changed and before you knew it we had 1920x1080p LED backlit LCDs available for very reasonable prices, so by the end of this era you could indeed get exactly what you needed on a basic level – good quality computing display and TV all in one device!
A 32″ LCD TV is a size that sits perfectly on most desks and gets the job done. You won’t get more than 60Hz in most cases, but for average computing use, this is fine and some panels like the E3D320VX pictured will provide excellent color reproduction (12-bit pixel depth Standard Dynamic Range 4:4:4 color displayed from my Mac Pro 5,1 running GTX 980Ti with Windows 10 build 2004 and MacOS High Sierra).

